omv/types/constants library

Constants

ACTIVE → const int
AGENT → const int
AGENT_ALWAYS_RUN → const int
AGENT_ATTACHMENTS → const int
AGENT_AUTOPILOT → const int
AGENT_AWAY → const int
AGENT_BUSY → const int
AGENT_BY_LEGACY_NAME → const int
AGENT_BY_USERNAME → const int
AGENT_CROUCHING → const int
AGENT_FLYING → const int
AGENT_IN_AIR → const int
AGENT_LIST_PARCEL → const int
AGENT_LIST_PARCEL_OWNER → const int
AGENT_LIST_REGION → const int
AGENT_MOUSELOOK → const int
AGENT_ON_OBJECT → const int
AGENT_SCRIPTED → const int
AGENT_SITTING → const int
AGENT_TYPING → const int
AGENT_WALKING → const int
ALL_SIDES → const int
ANIM_ON → const int
ATTACH_AVATAR_CENTER → const int
ATTACH_BACK → const int
ATTACH_BELLY → const int
ATTACH_CHEST → const int
ATTACH_CHIN → const int
ATTACH_HEAD → const int
ATTACH_HUD_BOTTOM → const int
ATTACH_HUD_BOTTOM_LEFT → const int
ATTACH_HUD_BOTTOM_RIGHT → const int
ATTACH_HUD_CENTER_1 → const int
ATTACH_HUD_CENTER_2 → const int
ATTACH_HUD_TOP_CENTER → const int
ATTACH_HUD_TOP_LEFT → const int
ATTACH_HUD_TOP_RIGHT → const int
ATTACH_LEAR → const int
ATTACH_LEFT_PEC → const int
ATTACH_LEYE → const int
ATTACH_LFOOT → const int
ATTACH_LHAND → const int
ATTACH_LHIP → const int
ATTACH_LLARM → const int
ATTACH_LLLEG → const int
ATTACH_LPEC → const int
ATTACH_LSHOULDER → const int
ATTACH_LUARM → const int
ATTACH_LULEG → const int
ATTACH_MOUTH → const int
ATTACH_NECK → const int
ATTACH_NOSE → const int
ATTACH_PELVIS → const int
ATTACH_REAR → const int
ATTACH_REYE → const int
ATTACH_RFOOT → const int
ATTACH_RHAND → const int
ATTACH_RHIP → const int
ATTACH_RIGHT_PEC → const int
ATTACH_RLARM → const int
ATTACH_RLLEG → const int
ATTACH_RPEC → const int
ATTACH_RSHOULDER → const int
ATTACH_RUARM → const int
ATTACH_RULEG → const int
AVOID_CHARACTERS → const int
AVOID_DYNAMIC_OBSTACLES → const int
AVOID_NONE → const int
CAMERA_ACTIVE → const int
CAMERA_BEHINDNESS_ANGLE → const int
CAMERA_BEHINDNESS_LAG → const int
CAMERA_DISTANCE → const int
CAMERA_FOCUS → const int
CAMERA_FOCUS_LAG → const int
CAMERA_FOCUS_LOCKED → const int
CAMERA_FOCUS_OFFSET → const int
CAMERA_FOCUS_THRESHOLD → const int
CAMERA_PITCH → const int
CAMERA_POSITION → const int
CAMERA_POSITION_LAG → const int
CAMERA_POSITION_LOCKED → const int
CAMERA_POSITION_THRESHOLD → const int
CHANGED_ALLOWED_DROP → const int
CHANGED_COLOR → const int
CHANGED_INVENTORY → const int
CHANGED_MEDIA → const int
CHANGED_OWNER → const int
CHANGED_REGION → const int
CHANGED_REGION_START → const int
CHANGED_SCALE → const int
CHANGED_SHAPE → const int
CHANGED_TELEPORT → const int
CHANGED_TEXTURE → const int
CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES → const int
CHARACTER_AVOIDANCE_MODE → const int
CHARACTER_CMD_JUMP → const int
CHARACTER_CMD_STOP → const int
CHARACTER_DESIRED_SPEED → const int
CHARACTER_LENGTH → const int
CHARACTER_MAX_ACCEL → const int
CHARACTER_MAX_DECEL → const int
CHARACTER_MAX_SPEED → const int
CHARACTER_MAX_TURN_RADIUS → const int
CHARACTER_ORIENTATION → const int
CHARACTER_RADIUS → const int
CHARACTER_STAY_WITHIN_PARCEL → const int
CHARACTER_TYPE → const int
CHARACTER_TYPE_A → const int
CHARACTER_TYPE_B → const int
CHARACTER_TYPE_C → const int
CHARACTER_TYPE_D → const int
CHARACTER_TYPE_NONE → const int
CLICK_ACTION_BUY → const int
CLICK_ACTION_NONE → const int
CLICK_ACTION_OPEN → const int
CLICK_ACTION_OPEN_MEDIA → const int
CLICK_ACTION_PAY → const int
CLICK_ACTION_PLAY → const int
CLICK_ACTION_SIT → const int
CLICK_ACTION_TOUCH → const int
CONTROL_BACK → const int
CONTROL_DOWN → const int
CONTROL_FWD → const int
CONTROL_LBUTTON → const int
CONTROL_LEFT → const int
CONTROL_ML_LBUTTON → const int
CONTROL_RIGHT → const int
CONTROL_ROT_LEFT → const int
CONTROL_ROT_RIGHT → const int
CONTROL_UP → const int
DATA_BORN → const int
DATA_NAME → const int
DATA_ONLINE → const int
DATA_PAYINFO → const int
DATA_RATING → const int
DATA_SIM_POS → const int
DATA_SIM_RATING → const int
DATA_SIM_STATUS → const int
DEBUG_CHANNEL → const int
DENSITY → const int
ERR_GENERIC → const int
ERR_MALFORMED_PARAMS → const int
ERR_PARCEL_PERMISSIONS → const int
ERR_RUNTIME_PERMISSIONS → const int
ERR_THROTTLED → const int
ESTATE_ACCESS_ALLOWED_AGENT_ADD → const int
ESTATE_ACCESS_ALLOWED_AGENT_REMOVE → const int
ESTATE_ACCESS_ALLOWED_GROUP_ADD → const int
ESTATE_ACCESS_ALLOWED_GROUP_REMOVE → const int
ESTATE_ACCESS_BANNED_AGENT_ADD → const int
ESTATE_ACCESS_BANNED_AGENT_REMOVE → const int
FALSE → const int
FORCE_DIRECT_PATH → const int
FRICTION → const int
GRAVITY_MULTIPLIER → const int
HORIZONTAL → const int
HTTP_BODY_MAXLENGTH → const int
HTTP_BODY_TRUNCATED → const int
HTTP_METHOD → const int
HTTP_MIMETYPE → const int
HTTP_PRAGMA_NO_CACHE → const int
HTTP_VERBOSE_THROTTLE → const int
HTTP_VERIFY_CERT → const int
INVENTORY_ALL → const int
INVENTORY_ANIMATION → const int
INVENTORY_BODYPART → const int
INVENTORY_CLOTHING → const int
INVENTORY_GESTURE → const int
INVENTORY_LANDMARK → const int
INVENTORY_NONE → const int
INVENTORY_NOTECARD → const int
INVENTORY_OBJECT → const int
INVENTORY_SCRIPT → const int
INVENTORY_SOUND → const int
INVENTORY_TEXTURE → const int
JSON_APPEND → const int
KFM_CMD_PAUSE → const int
KFM_CMD_PLAY → const int
KFM_CMD_STOP → const int
KFM_COMMAND → const int
KFM_DATA → const int
KFM_FORWARD → const int
KFM_LOOP → const int
KFM_MODE → const int
KFM_PING_PONG → const int
KFM_REVERSE → const int
KFM_ROTATION → const int
KFM_TRANSLATION → const int
LAND_LARGE_BRUSH → const int
LAND_LEVEL → const int
LAND_LOWER → const int
LAND_MEDIUM_BRUSH → const int
LAND_NOISE → const int
LAND_RAISE → const int
LAND_REVERT → const int
LAND_SMALL_BRUSH → const int
LAND_SMOOTH → const int
LINKSETDATA_DELETE → const int
LINKSETDATA_EMEMORY → const int
LINKSETDATA_ENOKEY → const int
LINKSETDATA_EPROTECTED → const int
LINKSETDATA_MULTIDELETE → const int
LINKSETDATA_NOTFOUND → const int
LINKSETDATA_NOUPDATE → const int
LINKSETDATA_OK → const int
LINKSETDATA_RESET → const int
LINKSETDATA_UPDATE → const int
LIST_STAT_GEOMETRIC_MEAN → const int
LIST_STAT_MAX → const int
LIST_STAT_MEAN → const int
LIST_STAT_MEDIAN → const int
LIST_STAT_MIN → const int
LIST_STAT_NUM_COUNT → const int
LIST_STAT_RANGE → const int
LIST_STAT_STD_DEV → const int
LIST_STAT_SUM → const int
LIST_STAT_SUM_SQUARES → const int
LOOP → const int
MASK_BASE → const int
MASK_EVERYONE → const int
MASK_GROUP → const int
MASK_NEXT → const int
MASK_OWNER → const int
OBJECT_ATTACHED_POINT → const int
OBJECT_CHARACTER_TIME → const int
OBJECT_CREATOR → const int
OBJECT_DESC → const int
OBJECT_GROUP → const int
OBJECT_NAME → const int
OBJECT_OWNER → const int
OBJECT_PATHFINDING_TYPE → const int
OBJECT_PHANTOM → const int
OBJECT_PHYSICS → const int
OBJECT_PHYSICS_COST → const int
OBJECT_POS → const int
OBJECT_PRIM_EQUIVALENCE → const int
OBJECT_RETURN_PARCEL → const int
OBJECT_RETURN_PARCEL_OWNER → const int
OBJECT_RETURN_REGION → const int
OBJECT_ROOT → const int
OBJECT_ROT → const int
OBJECT_RUNNING_SCRIPT_COUNT → const int
OBJECT_SCRIPT_MEMORY → const int
OBJECT_SCRIPT_TIME → const int
OBJECT_SERVER_COST → const int
OBJECT_STREAMING_COST → const int
OBJECT_TEMP_ON_REZ → const int
OBJECT_TOTAL_SCRIPT_COUNT → const int
OBJECT_UNKNOWN_DETAIL → const int
OBJECT_VELOCITY → const int
OPT_AVATAR → const int
OPT_CHARACTER → const int
OPT_EXCLUSION_VOLUME → const int
OPT_LEGACY_LINKSET → const int
OPT_MATERIAL_VOLUME → const int
OPT_OTHER → const int
OPT_STATIC_OBSTACLE → const int
OPT_WALKABLE → const int
PARCEL_COUNT_GROUP → const int
PARCEL_COUNT_OTHER → const int
PARCEL_COUNT_OWNER → const int
PARCEL_COUNT_SELECTED → const int
PARCEL_COUNT_TEMP → const int
PARCEL_COUNT_TOTAL → const int
PARCEL_DETAILS_AREA → const int
PARCEL_DETAILS_DESC → const int
PARCEL_DETAILS_GROUP → const int
PARCEL_DETAILS_ID → const int
PARCEL_DETAILS_NAME → const int
PARCEL_DETAILS_OWNER → const int
PARCEL_DETAILS_SEE_AVATARS → const int
PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY → const int
PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS → const int
PARCEL_FLAG_ALLOW_CREATE_OBJECTS → const int
PARCEL_FLAG_ALLOW_DAMAGE → const int
PARCEL_FLAG_ALLOW_FLY → const int
PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY → const int
PARCEL_FLAG_ALLOW_GROUP_SCRIPTS → const int
PARCEL_FLAG_ALLOW_LANDMARK → const int
PARCEL_FLAG_ALLOW_SCRIPTS → const int
PARCEL_FLAG_ALLOW_TERRAFORM → const int
PARCEL_FLAG_LOCAL_SOUND_ONLY → const int
PARCEL_FLAG_RESTRICT_PUSHOBJECT → const int
PARCEL_FLAG_USE_ACCESS_GROUP → const int
PARCEL_FLAG_USE_ACCESS_LIST → const int
PARCEL_FLAG_USE_BAN_LIST → const int
PARCEL_FLAG_USE_LAND_PASS_LIST → const int
PARCEL_MEDIA_COMMAND_AGENT → const int
PARCEL_MEDIA_COMMAND_AUTO_ALIGN → const int
PARCEL_MEDIA_COMMAND_DESC → const int
PARCEL_MEDIA_COMMAND_LOOP → const int
PARCEL_MEDIA_COMMAND_LOOP_SET → const int
PARCEL_MEDIA_COMMAND_PAUSE → const int
PARCEL_MEDIA_COMMAND_PLAY → const int
PARCEL_MEDIA_COMMAND_SIZE → const int
PARCEL_MEDIA_COMMAND_STOP → const int
PARCEL_MEDIA_COMMAND_TEXTURE → const int
PARCEL_MEDIA_COMMAND_TIME → const int
PARCEL_MEDIA_COMMAND_TYPE → const int
PARCEL_MEDIA_COMMAND_UNLOAD → const int
PARCEL_MEDIA_COMMAND_URL → const int
PASSIVE → const int
PAY_DEFAULT → const int
PAY_HIDE → const int
PAYMENT_INFO_ON_FILE → const int
PAYMENT_INFO_USED → const int
PERM_ALL → const int
PERM_COPY → const int
PERM_MODIFY → const int
PERM_MOVE → const int
PERM_TRANSFER → const int
PERMISSION_ATTACH → const int
PERMISSION_CHANGE_JOINTS → const int
PERMISSION_CHANGE_PERMISSIONS → const int
PERMISSION_CONTROL_CAMERA → const int
PERMISSION_DEBIT → const int
PERMISSION_OVERRIDE_ANIMATIONS → const int
PERMISSION_RELEASE_OWNERSHIP → const int
PERMISSION_REMAP_CONTROLS → const int
PERMISSION_RETURN_OBJECTS → const int
PERMISSION_TAKE_CONTROLS → const int
PERMISSION_TRACK_CAMERA → const int
PERMISSION_TRIGGER_ANIMATION → const int
PING_PONG → const int
PRIM_BUMP_BARK → const int
PRIM_BUMP_BLOBS → const int
PRIM_BUMP_BRICKS → const int
PRIM_BUMP_BRIGHT → const int
PRIM_BUMP_CHECKER → const int
PRIM_BUMP_CONCRETE → const int
PRIM_BUMP_DARK → const int
PRIM_BUMP_DISKS → const int
PRIM_BUMP_GRAVEL → const int
PRIM_BUMP_LARGETILE → const int
PRIM_BUMP_NONE → const int
PRIM_BUMP_SHINY → const int
PRIM_BUMP_SIDING → const int
PRIM_BUMP_STONE → const int
PRIM_BUMP_STUCCO → const int
PRIM_BUMP_SUCTION → const int
PRIM_BUMP_TILE → const int
PRIM_BUMP_WEAVE → const int
PRIM_BUMP_WOOD → const int
PRIM_CAST_SHADOWS → const int
PRIM_COLOR → const int
PRIM_DESC → const int
PRIM_FLEXIBLE → const int
PRIM_FULLBRIGHT → const int
PRIM_GLOW → const int
PRIM_HOLE_CIRCLE → const int
PRIM_HOLE_DEFAULT → const int
PRIM_HOLE_SQUARE → const int
PRIM_HOLE_TRIANGLE → const int
PRIM_MATERIAL → const int
PRIM_MATERIAL_FLESH → const int
PRIM_MATERIAL_GLASS → const int
PRIM_MATERIAL_LIGHT → const int
PRIM_MATERIAL_METAL → const int
PRIM_MATERIAL_PLASTIC → const int
PRIM_MATERIAL_RUBBER → const int
PRIM_MATERIAL_STONE → const int
PRIM_MATERIAL_WOOD → const int
PRIM_MEDIA_ALT_IMAGE_ENABLE → const int
PRIM_MEDIA_AUTO_LOOP → const int
PRIM_MEDIA_AUTO_PLAY → const int
PRIM_MEDIA_AUTO_SCALE → const int
PRIM_MEDIA_AUTO_ZOOM → const int
PRIM_MEDIA_CONTROLS → const int
PRIM_MEDIA_CONTROLS_MINI → const int
PRIM_MEDIA_CONTROLS_STANDARD → const int
PRIM_MEDIA_CURRENT_URL → const int
PRIM_MEDIA_FIRST_CLICK_INTERACT → const int
PRIM_MEDIA_HEIGHT_PIXELS → const int
PRIM_MEDIA_HOME_URL → const int
PRIM_MEDIA_PERM_ANYONE → const int
PRIM_MEDIA_PERM_GROUP → const int
PRIM_MEDIA_PERM_NONE → const int
PRIM_MEDIA_PERM_OWNER → const int
PRIM_MEDIA_PERMS_CONTROL → const int
PRIM_MEDIA_PERMS_INTERACT → const int
PRIM_MEDIA_WHITELIST → const int
PRIM_MEDIA_WHITELIST_ENABLE → const int
PRIM_MEDIA_WIDTH_PIXELS → const int
PRIM_NAME → const int
PRIM_OMEGA → const int
PRIM_PHANTOM → const int
PRIM_PHYSICS → const int
PRIM_PHYSICS_MATERIAL → const int
PRIM_PHYSICS_SHAPE_CONVEX → const int
PRIM_PHYSICS_SHAPE_NONE → const int
PRIM_PHYSICS_SHAPE_PRIM → const int
PRIM_PHYSICS_SHAPE_TYPE → const int
PRIM_POINT_LIGHT → const int
PRIM_POS_LOCAL → const int
PRIM_POSITION → const int
PRIM_ROT_LOCAL → const int
PRIM_ROTATION → const int
PRIM_SCULPT_FLAG_INVERT → const int
PRIM_SCULPT_FLAG_MIRROR → const int
PRIM_SCULPT_TYPE_CYLINDER → const int
PRIM_SCULPT_TYPE_MASK → const int
PRIM_SCULPT_TYPE_PLANE → const int
PRIM_SCULPT_TYPE_SPHERE → const int
PRIM_SCULPT_TYPE_TORUS → const int
PRIM_SHINY_HIGH → const int
PRIM_SHINY_LOW → const int
PRIM_SHINY_MEDIUM → const int
PRIM_SHINY_NONE → const int
PRIM_SIZE → const int
PRIM_SLICE → const int
PRIM_TEMP_ON_REZ → const int
PRIM_TEXGEN → const int
PRIM_TEXGEN_DEFAULT → const int
PRIM_TEXGEN_PLANAR → const int
PRIM_TEXT → const int
PRIM_TEXTURE → const int
PRIM_TYPE → const int
PRIM_TYPE_BOX → const int
PRIM_TYPE_CYLINDER → const int
PRIM_TYPE_PRISM → const int
PRIM_TYPE_RING → const int
PRIM_TYPE_SCULPT → const int
PRIM_TYPE_SPHERE → const int
PRIM_TYPE_TORUS → const int
PRIM_TYPE_TUBE → const int
PROFILE_NONE → const int
PROFILE_SCRIPT_MEMORY → const int
PSYS_PART_BOUNCE_MASK → const int
PSYS_PART_EMISSIVE_MASK → const int
PSYS_PART_END_ALPHA → const int
PSYS_PART_END_COLOR → const int
PSYS_PART_END_SCALE → const int
PSYS_PART_FLAGS → const int
PSYS_PART_FOLLOW_SRC_MASK → const int
PSYS_PART_FOLLOW_VELOCITY_MASK → const int
PSYS_PART_INTERP_COLOR_MASK → const int
PSYS_PART_INTERP_SCALE_MASK → const int
PSYS_PART_MAX_AGE → const int
PSYS_PART_SRC_PATTERN_ANGLE → const int
PSYS_PART_SRC_PATTERN_ANGLE_CONE → const int
PSYS_PART_SRC_PATTERN_DROP → const int
PSYS_PART_SRC_PATTERN_EXPLODE → const int
PSYS_PART_START_ALPHA → const int
PSYS_PART_START_COLOR → const int
PSYS_PART_START_SCALE → const int
PSYS_PART_TARGET_LINEAR_MASK → const int
PSYS_PART_TARGET_POS_MASK → const int
PSYS_PART_WIND_MASK → const int
PSYS_SRC_ACCEL → const int
PSYS_SRC_ANGLE_BEGIN → const int
PSYS_SRC_ANGLE_END → const int
PSYS_SRC_BURST_PART_COUNT → const int
PSYS_SRC_BURST_RADIUS → const int
PSYS_SRC_BURST_RATE → const int
PSYS_SRC_BURST_SPEED_MAX → const int
PSYS_SRC_BURST_SPEED_MIN → const int
PSYS_SRC_INNERANGLE → const int
PSYS_SRC_MAX_AGE → const int
PSYS_SRC_OMEGA → const int
PSYS_SRC_OUTERANGLE → const int
PSYS_SRC_PATTERN → const int
PSYS_SRC_PATTERN_ANGLE → const int
PSYS_SRC_PATTERN_ANGLE_CONE → const int
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY → const int
PSYS_SRC_PATTERN_DROP → const int
PSYS_SRC_PATTERN_EXPLODE → const int
PSYS_SRC_TARGET_KEY → const int
PSYS_SRC_TEXTURE → const int
PU_EVADE_HIDDEN → const int
PU_EVADE_SPOTTED → const int
PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED → const int
PU_FAILURE_INVALID_GOAL → const int
PU_FAILURE_INVALID_START → const int
PU_FAILURE_NO_VALID_DESTINATION → const int
PU_FAILURE_OTHER → const int
PU_FAILURE_PARCEL_UNREACHABLE → const int
PU_FAILURE_TARGET_GONE → const int
PU_FAILURE_UNREACHABLE → const int
PU_GOAL_REACHED → const int
PU_SLOWDOWN_DISTANCE_REACHED → const int
PURSUIT_FUZZ_FACTOR → const int
PURSUIT_INTERCEPT → const int
PURSUIT_OFFSET → const int
RC_DATA_FLAGS → const int
RC_DETECT_PHANTOM → const int
RC_GET_NORMAL → const int
RC_GET_ROOT_KEY → const int
RC_MAX_HITS → const int
RC_REJECT_AGENTS → const int
RC_REJECT_LAND → const int
RC_REJECT_NONPHYSICAL → const int
RC_REJECT_PHYSICAL → const int
RC_REJECT_TYPES → const int
RCERR_CAST_TIME_EXCEEDED → const int
RCERR_SIM_PERF_LOW → const int
RCERR_UNKNOWN → const int
REGION_FLAG_ALLOW_DAMAGE → const int
REGION_FLAG_ALLOW_DIRECT_TELEPORT → const int
REGION_FLAG_BLOCK_FLY → const int
REGION_FLAG_BLOCK_TERRAFORM → const int
REGION_FLAG_DISABLE_COLLISIONS → const int
REGION_FLAG_DISABLE_PHYSICS → const int
REGION_FLAG_FIXED_SUN → const int
REGION_FLAG_RESTRICT_PUSHOBJECT → const int
REGION_FLAG_SANDBOX → const int
REMOTE_DATA_CHANNEL → const int
REMOTE_DATA_REPLY → const int
REMOTE_DATA_REQUEST → const int
REQUIRE_LINE_OF_SIGHT → const int
RESTITUTION → const int
REVERSE → const int
ROTATE → const int
SCALE → const int
SCRIPTED → const int
SIM_STAT_PCT_CHARS_STEPPED → const int
SMOOTH → const int
STATUS_BLOCK_GRAB → const int
STATUS_BLOCK_GRAB_OBJECT → const int
STATUS_BOUNDS_ERROR → const int
STATUS_CAST_SHADOWS → const int
STATUS_DIE_AT_EDGE → const int
STATUS_INTERNAL_ERROR → const int
STATUS_MALFORMED_PARAMS → const int
STATUS_NOT_FOUND → const int
STATUS_NOT_SUPPORTED → const int
STATUS_OK → const int
STATUS_PHANTOM → const int
STATUS_PHYSICS → const int
STATUS_RETURN_AT_EDGE → const int
STATUS_ROTATE_X → const int
STATUS_ROTATE_Y → const int
STATUS_ROTATE_Z → const int
STATUS_SANDBOX → const int
STATUS_TYPE_MISMATCH → const int
STATUS_WHITELIST_FAILED → const int
STRING_TRIM → const int
STRING_TRIM_HEAD → const int
STRING_TRIM_TAIL → const int
TOUCH_INVALID_FACE → const int
TRAVERSAL_TYPE → const int
TRAVERSAL_TYPE_FAST → const int
TRAVERSAL_TYPE_NONE → const int
TRAVERSAL_TYPE_SLOW → const int
TRUE → const int
TYPE_FLOAT → const int
TYPE_INTEGER → const int
TYPE_INVALID → const int
TYPE_KEY → const int
TYPE_ROTATION → const int
TYPE_STRING → const int
TYPE_VECTOR → const int
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY → const int
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE → const int
VEHICLE_ANGULAR_FRICTION_TIMESCALE → const int
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE → const int
VEHICLE_ANGULAR_MOTOR_DIRECTION → const int
VEHICLE_ANGULAR_MOTOR_TIMESCALE → const int
VEHICLE_BANKING_EFFICIENCY → const int
VEHICLE_BANKING_MIX → const int
VEHICLE_BANKING_TIMESCALE → const int
VEHICLE_BUOYANCY → const int
VEHICLE_FLAG_CAMERA_DECOUPLED → const int
VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT → const int
VEHICLE_FLAG_HOVER_TERRAIN_ONLY → const int
VEHICLE_FLAG_HOVER_UP_ONLY → const int
VEHICLE_FLAG_HOVER_WATER_ONLY → const int
VEHICLE_FLAG_LIMIT_MOTOR_UP → const int
VEHICLE_FLAG_LIMIT_ROLL_ONLY → const int
VEHICLE_FLAG_MOUSELOOK_BANK → const int
VEHICLE_FLAG_MOUSELOOK_STEER → const int
VEHICLE_FLAG_NO_DEFLECTION_UP → const int
VEHICLE_FLAG_NO_FLY_UP → const int
VEHICLE_HOVER_EFFICIENCY → const int
VEHICLE_HOVER_HEIGHT → const int
VEHICLE_HOVER_TIMESCALE → const int
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY → const int
VEHICLE_LINEAR_DEFLECTION_TIMESCALE → const int
VEHICLE_LINEAR_FRICTION_TIMESCALE → const int
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE → const int
VEHICLE_LINEAR_MOTOR_DIRECTION → const int
VEHICLE_LINEAR_MOTOR_OFFSET → const int
VEHICLE_LINEAR_MOTOR_TIMESCALE → const int
VEHICLE_REFERENCE_FRAME → const int
VEHICLE_TYPE_AIRPLANE → const int
VEHICLE_TYPE_BALLOON → const int
VEHICLE_TYPE_BOAT → const int
VEHICLE_TYPE_CAR → const int
VEHICLE_TYPE_NONE → const int
VEHICLE_TYPE_SLED → const int
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY → const int
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE → const int
VERTICAL → const int

Properties

CONTENT_TYPE_ATOM string
final
CONTENT_TYPE_FORM string
final
CONTENT_TYPE_HTML string
final
CONTENT_TYPE_JSON string
final
CONTENT_TYPE_LLSD string
final
CONTENT_TYPE_RSS string
final
CONTENT_TYPE_TEXT string
final
CONTENT_TYPE_XHTML string
final
CONTENT_TYPE_XML string
final
DEG_TO_RAD SLFloat
final
EOF string
final
JSON_ARRAY string
final
JSON_DELETE string
final
JSON_FALSE string
final
JSON_INVALID string
final
JSON_NULL string
final
JSON_NUMBER string
final
JSON_OBJECT string
final
JSON_STRING string
final
JSON_TRUE string
final
NULL_KEY Key
final
PI SLFloat
final
PI_BY_TWO SLFloat
final
RAD_TO_DEG SLFloat
final
SQRT2 SLFloat
final
TEXTURE_BLANK string
getter/setter pair
TEXTURE_DEFAULT string
getter/setter pair
TEXTURE_MEDIA string
getter/setter pair
TEXTURE_PLYWOOD string
getter/setter pair
TEXTURE_TRANSPARENT string
getter/setter pair
TOUCH_INVALID_TEXCOORD Vector
final
TOUCH_INVALID_VECTOR Vector
final
TWO_PI SLFloat
final
URL_REQUEST_DENIED string
final
URL_REQUEST_GRANTED string
final
ZERO_ROTATION Rotation
final
ZERO_VECTOR Vector
final